Starshard
Fly up, shoot everything, and build a broken run. A fast, fair roguelite shmup where every boss you kill hands you a choice — and no two runs end the same way.

Bullets,
bosses, juice.
Pixel-art fleets, faction Dreadnoughts, and roguelite upgrade drafts.
What is Starshard?
A vertical scrolling shooter in the spirit of Sky Force and 1945 — but built as a roguelite, and built to respect you. One thumb flies the ship; the depth is in the run you draft on the way up.
How it plays
- Dodge and shoot. Weave through waves of six enemy types — grunts, weavers, tanks, kamikazes, gunners, and splitters — and vacuum up the shards they drop.
- Draft your run. Beat a boss and pick one of three upgrades — side cannons, orbiting drones, flak that shreds enemy bullets, homing missiles, magnet fields. Runs bend in wild directions.
- Break the Dreadnoughts. Three faction bosses escalate every few thousand meters and flip into a furious phase two below half health.
- Kit out in the Hangar. Spend shards on gear, equip a loadout within your ship’s capacity, and tune your build before you launch.
- Endless or Campaign. Chase distance and rank forever, or take on hand-built missions with their own goals.
The Biriki promise
Starshard is the opposite of the ad-bombarded, pay-to-win shooters it grew up on. Ads are rewarded-only and never forced; there’s a single one-time Remove Ads; and nothing is pay-to-win. Skill and your draft decide the run. Like every Biriki game: one thumb, honest fun.
Coming to the App Store. Screens shown here are from recent builds and may still change before launch.